Jobs Framestore Unreal FX Artist (Expression of Interest)
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Verified Skilled Worker sponsor

Unreal FX Artist (Expression of Interest)

Framestore
London, United Kingdom Posted 11 September 2026 Apply by 28 October 2026
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Visa sponsorship Home Office sponsor register · Skilled Worker route

This role is listed by an employer that holds a live Home Office sponsor licence on the Skilled Worker route.

Salary for this roleNot listed
Standard threshold£41,700 a year
New-entrant threshold£33,400 a year

Closest occupation match: SOC 3411, Artists. Home Office going rate for this occupation: £38,200 a year.

Individual eligibility depends on personal circumstances. These figures are public reference information, not advice or a verdict on this job.

Role description

Please note this is a speculative role. If we move to hire, the position will be hybrid and require days in our London studio as well as potential international travel. We cannot provide visas or UK relocation for this position, as it will be a contract role.

Framestore’s Immersive Studio is a world-leading innovator in crafting immersive experiences that transcend the screen, catapulting you into extraordinary realms of adventure. Combining our unrivalled creative craftsmanship with our technical prowess, we're dedicated to reframing expectations for both IP owners and their guests with creative technology, location-based entertainment, and mind-blowing theme park rides.

Framestore combines talent and technology to bring life to everything we create. Driven by creativity and inspired by the future, we set out every day to reframe the possible.

About the role

This is an existing role within our team. We are looking for a Mid-Senior FX Artist to join our Immersive team in London. You will work on exciting immersive projects, bridging the gap between our VFX and real-time workflows.

The ideal candidate will have a portfolio demonstrating the ability to create FX for both pre-rendered and performant real-time projects. You'll craft CG renditions of naturalistic physical or magical phenomena, such as fire, water, clouds, smoke, physical destruction, and particulates.

What you'll do

Work alongside a team of FX TDs and Technical Artists to supply the FX elements for the project.

Create particle, rigid-body, fluid, cloth, fur, and/or hair simulations or animations.

Develop lighting and materials that work with the FX to produce the final rendered image or runtime content.

Use a variety of commercial and proprietary FX tools, including Houdini and Maya, for execution as real-time elements in Unreal Engine.

Work in partnership with other departments to ensure that shots are delivered to the highest possible standard.

Design and create images, elements, effects, pipelines, tools, and techniques.

Interested? Apply while it's open. Closes 28 October · Framestore has 34 other sponsored roles if this one goes.
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Last verified against our ingestion on 28 September 2026; sponsor register dataset 2026-10-22.

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